接下来我们来看SIGGRAPH2008上,id soft提出的多线程3D引擎的方案 这里是已PS3的引擎结构为例的,与PC有较大的差别,其中SPU是Cell芯片的8个协处理器,拥有强大的并行能 力,id的解决方案在SPU上进行了诸如骨骼动画、形变动画、顶点和索引缓存的压缩、Progressive Mesh的计算等诸多内容,同时与PPU上的物理计算RSX上的渲...
Systems and methods for efficient scheduling of concurrent applications in multithreaded processors., , , , The Patent Description & Claims data below is from USPTO Patent Application 20130332711, Systems and methods for efficient scheduling of concurrent applications in multithreaded processors....