2005. Multi-level ray tracing algo- rithm. ACM Trans. Graph. 24, 3, 1176-1185.Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-level ray tracing algorithm. In ACM Transactions on Graphics (TOG), volume 24, pages 1176- 1185, 2005....
[9] submerged in water are generated using the ray tracing algorithm. In the imaging setup (Fig.1a), both the system parameters (e.g.d: the distance between the water level and the camera centre andθ: the angle between the camera axis and the normal of the water surface) and the ...
A multiple source, multilevel adaptive variable weight fuzzy algorithm of multisensor target fusion was proposed by [146] and provides a kind of expression and effective method of dealing with uncertain information, makes full use of the sensor information redundancy and complementarity, and is the ...
The blob finder algorithm is based on automated seed finding and the watershed algorithm44. Segmentation of the temporal bones and animal heads with a CI was performed with the software VG Studio Max by using the region-growing tool. All software packages that were used in the present work ...
The algorithm is generic in the element type T and only requires that T instances can be compared. Under a certain threshold, the algorithm falls back on insertion sort, which performs better for a small number of elements. Otherwise, we partition the input array in two ...
The algorithm is generic in the element type T and only requires that T instances can be compared. Under a certain threshold, the algorithm falls back on insertion sort, which performs better for a small number of elements. Otherwise, we partition the input array in two...
/ Confidential GPU Solver: Sliding interfaces Model rotating and stationary components • An efficient and robust sliding mesh algorithm • Enhanced robustness of dramatically changing intersections • Test case: F1 140M rotating wheels, URANS SST 1 GPU ~ 16 CPU nodes (704 cores) With 8 GPUs...
Hardware Ray Tracing Large World Coordinates on GPU World Building World Partition Runtime Hash with 3D Grid HLOD in Editor Level Instances Soft Object References Server Streaming Sub World Partitions (Experimental) Runtime Data Layer Logic Operator Landscape Nanite Automatic Async Build Water Sc...
Yan et al. employed a back-tracing sequential forward feature selection algorithm to select the most important features before training the SVM-based chiller FDD model [72]. 4.1.1.2 Artificial neural network classifier-based methods Artificial neural network (ANN) classifier is a supervised multi-...
most holographic rendering algorithms include two main portions: (1) transforming 3-D data into an information format which is suitable for the hologram calculation, and (2) the actual computation of the holographic diffraction pattern. Below, a first version of such an algorithm and a second, ...