LayeredSpriteMax = 20500 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 10000 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysE...
Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 64 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysExplodMax = 48 ;Maximum number of helpers allowed in total. ;...
AfterImageMax =64 ;Maximum number of layered sprites that can be drawn. ;Set to a lower number to save memory (minimum 32).LayeredSpriteMax =20500 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum ...
git config --global user.name userName git config --global user.email userEmail 分支1 标签0 zhangfeifie初次提交2213e9c5年前 1 次提交 提交 Elecbyte.MUGEN.libs 初次提交 5年前 Microsoft.VC90.CRT 初次提交 5年前 chars 初次提交 5年前
ignorehitpause=0 SuperMoveTime=9999999 PauseMoveTime=9999999 应该是Explod(爆炸)控制器来实现,爆炸控制器是一个显示诸如火 花之类动画的灵活工具。它的功能包含了现在 不被赞成的GameMakeAnim。 必选参数: anim_no指定播放的动画号。“F”前缀是可选的:如果包含它,将播 ...
* fixed a bug where hitsparks occasionally failed at showing up during her QCF + 2k * fixed a bug where P3 and P4 player's hypergauges randomly didn't show up correctly during Simul Mode. When I say fixed in these cases, it's actually hopefully fixed because I can't reproduce them ...
Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8).ExplodMax =10000 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8).SysExplodMax =10000 ;Maximum number of helpers allowed in total. ;Set to a ...
Fans in Japan have been really lucky to watch one of the best anime films to hit theaters in years, Demon Slayer The Movie: Mugen Train, and it shows. It has now become the biggest film in Japan ever!
For certain things such as hit sparks, you might like to use color addition to draw the sprite, giving it a transparent effect. This is known as transparency blending. The parameters for color addition and subtraction are A and S respectively, and should go as the 7th on the line. For ...
;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 10000 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). ...