Warrior's Oath. Sorcery. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | Magic: the Gathering MTG
Lost Isle Calling. Enchantment. Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn aft
players can have the Artifact enter the battlefield to gain two energy counters. Then when the time comes players think they could win the game or do something game-changing, they can pay eight energy counters to exile the Artifact and take an extra turn. ...
Take an extra turn after this one. Exile Alrund’s Epiphany. Second ability: Foretell 4UU Alrund’s Epiphany is an example of the total Foretell mana investment being more than the regular mana cost. The regular spell is seven mana, but Foretell will require an eight mana investment for ...
{5}, {t}, Tap an untapped creature you control: Take an extra turn after this one. Skip your next turn. Whenever a creature becomes tapped by Chronoliterate Portal, that creature gains hexproof and indestructible until end of turn.
him up to five experience counters, he can dump five +1/+1 counters on your Sage of Hours, allowing you to remove said counters and take an extra turn. If your opponent(s) can’t interrupt this with an instant, you take every turn and kill them with your creatures and win the game...
including the newkiddragon planeswalker on the block, Ugin. Taking extra turns and manifesting a board of planeswalkers at the same time is one of the most fun thing to do in Commander, for the Narset player at least. Personally, I prefer toLong-term Plansfor anOmnisciencewith my Narset,...
805.8. If an effect gives a player an extra turn or adds a phase or step to that player’s turn, that player’s team takes the extra turn, phase, or step. If an effect causes a player to skip a step, phase, or turn, that player’s team does so. If a single effect causes mor...
Magic: The Gathering is a turn-based game, where game flow is partitioned into well-defined parts. The active player contemplates and performs certain actions in a preordained order, then the next player does the same. This is opposed to "real-time" play
Skip your next turn: Untap time vault and put a time counter on it. {tap}, Remove all time counters from Time Vault: Take an extra turn after this one. Play this ability if only there's a time counter on Time Vault. Look at all that modern wording!