In Magic, Cycling can be done at instant speed, so you can use the ability whenever you have priority. It’s an activated ability, which means it goes on the stack. That means other players can respond to it. Cycling can’t be countered by most counterspells, but counters that work ag...
If a card has an MTG Cycling ability, you can pay its Cycling cost to discard it and draw a new card. There are also Cycling variants that specify a card type (e.g. Basic landcycling). This is an MTG tutor effect where, rather than drawing the first card from your library, you se...
if a 3/3 of yours rumbles into a 3/3 of theirs, you can sacrifice Miner's Guidewing at instant speed, allowing your 3/3 to explore. If there's a nonland card on top, it'll grow into a 4/4 and survive combat. The potential to dish...
If you're looking to protect a creature, remove the abilities of an annoying creature, destroy all creatures or even do all three at Instant speed, Final Showdown is the card for you! In Tymna decks (I sure am saying that a lot in this article, huh?) that are fo...
you can sacrifice Miner's Guidewing at instant speed, allowing your 3/3 to explore. If there's a nonland card on top, it'll grow into a 4/4 and survive combat. The potential to dish out a free +1/+1 counter at instant speed means that your opponent will have to make difficult ...
A note on Tri-lands and cycling: Here, I’m not really counting cycling the tri-land as “spending mana”, even though that’s technically what you’re doing. What I really mean by spending mana is spending mana to impact the board or at least force your opponent to have answers. I...
Normally in Magic, if you were to run out of drawable cards in your deck you lose the game. It’s not an instant process, not taking effect until you physically cannot draw another card on your upkeep, but an effective one nonetheless. Jace takes that principle of milling your opponent ...
“The only thing that smells worse than troll is burnt troll,” Tundra Fumarole has the potential to impact Standard and Limited formats. Three mana for a four damage removal is solid, especially in Limited. Tundra Fumarole isn’t an Instant speed spell, but it makes up for that by ...
These are often more awkward than they seem simply because they can’t help you clear out blockers if you’re on the beatdown. Still, the ability to kill their best creature at instant speed (before the attack lands) is a big deal, and I’ll usually be happy to play one or two, ...
your action relies heavily on both creatures and artifacts, you aren’t going to be looking to run many sweepers of your own. Instead, you will likely want some efficient point removal, defensive enchantments and a quiver of instant speed protection spells to protect your creature combo engines...