Your creatures can be tapped to help you cast spells that have the MTG Convoke keyword. Each creature you tap will pay one mana of the card’s mana value. Each tapped creature can pay for generic mana, or for a color in its own color identity (i.e. a white/green creature could pay...
Simply put, you play lands but you cast spells (instants, sorceries, creatures, etc.). Playing lands doesn’t use the stack, but casting spells does. To sum up: Lands: Always played. Spells: Casting is the rule, but when a spell or effect allows you to play a given card, and it...
For this reason or that, new land types have been mechanically necessary to introduce into the game, either to smooth over some confusing rulings or to push the boundaries of what a land card can do. How’s your understanding of the land types? Read on and let’s bring you up to spee...
Roles are aura enchantment type predefined tokens introduced in Wilds of Eldraine.[1][2][3] Roles are colorless aura enchantment tokens, with "Enchant creature", that attach to creatures upon creation giving them different abilities. No more than one Rol
Power and toughness are characteristics unique to creatures in all Magic zones.[1][2] Colloquially they are known as statistics (stats), or size, the latter being referred to in the reminder text for Prototype[3]. The values for power and toughness are d
And its not just about card combo’s either: I once saw someone have the rather clever idea of enchanting one of my creatures with Parasitic bond. And wherever I tried to do something with it (e.g. bring it into my LoS so I could unsummon, or attack one of his creatures with it ...
What do the rest of our spells do? Mainly, they keep us alive while meeting the deckbuilding requirements for our combo. Every other non-combo spell in the maindeck has a mana value of 6 or greater, and some type of ability that reduces or removes that cost so that we can impact the...
In contrast, to build an aggro deck all you have to do is jam a bunch of efficient, cheap creatures into a shell and then go to town. Of course, there are always players that will play control no matter what. There are always players that can play around aggro either because of a ...
Burn spells also give you good reach which enables you to finish off the opponent from a low life total, even if they manage to take out all of your creatures. Reckless Charge and Slickshot Show-Off gives the deck a huge amount of speed since you can force a lot of damage through ...
They started game three at under 5 minutes on their clock. They were using the Relic to clear my graveyard out, while I was just using counterspells to force through 2-for-1 creatures to grind them out. As my creatures started dying, I would exile them to the Relic, because why not?