Tribal –Any card that cares about a creature type. Goblins, merfolk, and elves, Lorwyn Block, slivers, wizards, rebels, etc. Usually involve “lords” that grant abilities or extra power and toughness while they are on the battlefield. Combo –Usually three card infinite combos or combos ...
It sees some Modern and Legacy play, mainly in tribal decks, but not enough to justify too high a price. It’s a tribute to the consistency of Temples and shocklands that three-color control decks would run a few of these, often as an answer to opposing Mutavaults, but wow. Colorless...