Cards likeHall of Storm GiantsandCastle Vantresshelp this deck excel in the late game as well, while being mostly lands that come into play untapped.Snapcaster Mageis an excellent tool in bluecontrol decks, because you canflashit in and cast an extra copy of a removal spell, counterspell or...
Sky Mason (darthjacen)January 26, 2024Collecting,Deckbuilding,MTG Cards There’s a cost associated with every benefit in Magic. Shocklands cost life to enter untapped. Dual lands have drawbacks that can sometimes be mitigated. But today I’m looking at a land that plays with tempo: the slow...
and either can be cast. Pay the mana cost on the other side to “unlock the room” and activate that half of the Enchantment in addition to the half you cast. WotC calls them “split permanent cards.” Entering without being cast will have both Room doors locked, as no mana cost was ...
Damage prevention and life gain: White is a protector first; it has many cards that prevent damage to itself and/or its creatures ("healing"). In addition, White places great emphasis on the continuity of life, and endurance. It can restore life to a player, allowing that player to ...
Weaknesses: Having to run the modal double faced lands means all of your lands will either enter tapped, or deal you 3 damage to enter untapped which can lead to slow or painful starts, both of which can often get punished by fast aggressive decks especially on the draw. Additionally the ...
, but they serve different roles in ramping you. they are both three mana enchantments that let your lands come into play untapped, but spelunking is all value up front, drawing a card and putting an extra land into play, where as vigorous farming is a slow burn, slowly ramping you as...
we are going to take that concept and apply it to these supplementary products. Because Commander products (henceforth including things like Planechase, Archenemy, Conspiracy, etc) don’t allow new cards to enter Standard or Modern, their only real tournament constructed outlet is Legacy1. Now, ...
which meant that cards like Elvish Mystic and Doom Blade were always in high demand. With less than 1% of customers being seriously interested in cards over $100, the novelty of dual lands and power was dubious for the vendors in question but more useful to me in my expanding sphere of ...
While it might seem paradoxical to argue that White Weenie can’t make a small concession for a few important sideboard cards in the same format where midrange and control decks can easily run three colors, the invisible cost in consistency required by the Blue splash makes it more trouble th...
for one mana, an effect shared by a few Pauper artifacts. Color fixing like this allows colorless decks to make colors to play whatever cards they have in their hand. This is especiallyuseful in multi-colored decksas well, as it ensures your lands can always tap for whatever color you ...