No,transmute is an activated ability. You're not casting anything, though you can interact with the ability viastifle counterspells. Of course, casting a spell that has transmute certainly counts as casting a spell, though transmute is completely irrelevant in that case. ...
In the case of a permanent spell, the ability to Discover will be a triggered or activated ability that explains when it happens, or what cost you need to pay to make it happen. Chimil, the Inner Sun is an artifact with the triggered ability “at the beginning of your end step, Disco...
No, bargain isn’t an activated ability. It can’t be countered by spells like Stifle. Is Bargain an Additional Cost? Bargain is an additional cost for casting your spells. You pay the optional bargain cost at the same time you spend mana to cast a spell, and if it’s countered the ...
MTG Cycling rules In Magic, Cycling can be done at instant speed, so you can use the ability whenever you have priority. It’s an activated ability, which means it goes on the stack. That means other players can respond to it. Cycling can’t be countered by most counterspells, but cou...
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities. ...
Haste: Haste is another creature keyword that allows a creature to attack or use an activated ability even if it was just played. Deathtouch: Deathtouch is an ability on a creature that means at the creature only needs to deal one point of damage of it to be lethal to creatures. Lifelin...
An ability of a plane card that triggers “Whenever chaos ensues” in the Planechase casual variant. See rule 311.7. From the glossary of theComprehensive Rules(November 8, 2024—Magic: The Gathering Foundations) Planechase A casual variant in which plane cards and phenomenon cards add additional...
Five uncommon multicolor creatures, each of whom are aligned with a guild and have two activated abilities, each ability costing at least one mana of that guild's colors and tapping to activate. They are named after the full title of their respective guilds. ...
even after it has been solved. This allows for synergies with Enchantments, and with Case of the Stashed Skeleton, you can wait to pay the activated ability of the solved third Chapter. The Case of Stashed Skeleton also synergies with sacrifice themes, encouraging you to get rid of the Sus...
If the target land hasn’t been under its controller’s control continuously since the beginning of their most recent turn, that land won’t be able to attack and its abilities can’t be activated. In most cases, that means it will no longer be able to be tapped for mana that turn. ...