MSGPACK_DEFINE_MAPmapsince 1.2.0 *3 When you define MSGPACK_USE_DEFINE_MAP, MSGPACK_DEFINE is adapted to array, otherwise adapted to map. #include<msgpack.hpp>structyour_class{inta; std::string b;MSGPACK_DEFINE(a, b); };//...
std::string name;intage; MSGPACK_DEFINE(id, name, age);// 申明这个类需要序列化voiddisply() { std::cout <<id<<" "<< name <<" "<< age << std::endl; }; };voidtest() { person src(1,"tom",20); std::stringstream buffer; msgpack::pack(buffer, src);// 将自定义类序列化std:...
#include <msgpack.hpp> #define NOTAPPLICATED -3000 #define MAXPACKSIZE 1024 classsession :publicboost::enable_shared_from_this<session>{ public: session(boost::asio::io_service&io_service) :io_service_(io_service),socket_(io_service) { buffer=std::make_shared<std::array<char,MAXPACKSIZE>...
Hi there! I've noticed that the MSGPACK_DEFINE_ARRAY macro defines some local variables with names that can easily shadow user code. The following fails to compile class Location { public: float x, y, z; MSGPACK_DEFINE_ARRAY(x, y, z) }; ...
#define MSGPACK_UNPACKER_RESERVE_SIZE (32*1024) #endif class unpacker { public: unpacker(unpack_reference_func f = &unpacker::default_reference_func, void* user_data = nullptr, std::size_t init_buffer_size = MSGPACK_UNPACKER_INIT_BUFFER_SIZE, ...
This type's name and namespace can be customized by applying [GeneratedMessagePackResolver] to a partial class that you define, at which point that class becomes the resolver for you to use.At runtime, if a source generated or hand-written formatter cannot be found for a given [MessagePack...
import { addExtension, Packr } from 'msgpackr'; class MyCustomClass {...} let extPackr = new Packr(); addExtension({ Class: MyCustomClass, type: 11, // register your own extension code (a type code from 1-100) pack(instance) { // define how your custom class should be encoded...
(a type code from 1-100)pack(instance){// define how your custom class should be encodedreturnBuffer.from([instance.myData]);// return a buffer},unpack(buffer){// define how your custom class should be decodedletinstance=newMyCustomClass();instance.myData=buffer[0];returninstance;// ...
先来看一段官方的解释: MessagePack is an efficient binary serialization format. It lets you ...
Msgpack序列化的时候,filed不写key,只写index,类似数组,它的编码方式是type+length+body,这样传输时...