Games Teachers and Students Play: An Analysis of Motivation in Three Fifth Grade Classrooms Motivational strategies and attitudes toward learning were examined among students in three fifth-grade classrooms. Teacher statements used to frame lesson... HH Marshall - 浜松学院大学 被引量: 1发表: 1986年...
The goal of this chapter is to give a brief overview and critique of the current research on incorporating computerized games into modern education for students with LD or AD, and to identify the key game features that successfully motivate and engage students. 展开 ...
This paper presents findings from a study to understand whether serious games can be effective in communicating concepts related to magmatic processes. We developed a serious game "Magma Pop" for use in an undergraduate geology classroom. The goal was to create an engaging experience to reinforce ...
(for reviews, seeDuda & Whitehead, 1998;Harwood, Spray, & Keegan, 2008). Drawing from the classroom-based work ofAmes (1992a), research in sport and PE has been particularly concerned with identifying the motivational ramifications or correlates ofperceivedmastery and performance climates. That ...
Tuzun H (2004) Motivating learners in educational computer games. Indiana University, Indiana Google Scholar Wang C (1991) Cognitive and Emotional Needs in Foreign Language Learning. Foreign Language World 4:7–11 Google Scholar Weiner B (1979) A theory of motivation for some classroom experienc...
"Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games Does using a computer game improve students' motivation to learn classroom material? The current study examined students' motivation to learn history conce... D Charsky,W Ressler - 《Compu...
Thanks to technology, the forms and platforms of games are so advanced that trivial things like sounds, images and points have become elements of motivation. As a motivational tool Gamification can and is being used to get children of school going age and adults as well to participate in ...
A comparison between game aspects of this courseware and impression of the most memorable TV game revealed that both were rated similarly, suggesting that this courseware was considered to be one of the best "games" they ever played. Many of the participants expressed their continuing motivation ...
This research will assist developers and teachers to gain an insight into learning paradigms which utilise mobile game environments that are formed by mixing real and virtual spaces, and provide them with a vision for effectively incorporating these games into formal and informal classroom sessions. ...
As such, to narrow in on persistence in specific circumstances, researchers have employed behavioral measures, including novel puzzles or trivia games, to observe children’s approaches to challenge (Smiley & Dweck, 1994). In these assessments, duration of time spent on task and number of failed...