Funny how people make these outrageous claims to how they source the information about the population of mmo’s and almost all of them are total bullshit, for example the Reddit morons try to base the populations on Reddit accounts when over half of the games on the market don’t even use...
More people than ever before were playing games in the 2010s, but this isn’t entirely positive. As freemium pricing models lowered the barrier of entry for customers, publishers found other revenue streams in the from of lootboxes, microtransactions, and predatory gacha mechanics. As the decade...