North America, it has been able to spawn its very own ecosystem. One that is well and thriving today. Australia is leading the way in eSports regulation. Organizations such as ESIC, or the eSports Integrity Commission, are fighting to clean up...
This year’s PUBG Nations Cup achieved the highest audience reach for PUBG Esports in the past five years. The only tournament with higher numbers was the PUBG Global Invitational 2018, which attracted over 757,800 Peak Viewers. Most popular PUBG: Battlegrounds tournaments by Peak Viewers What fu...
with some benefiting from both a cut of prize money and cash infusions from theEWC Club Program. However, not all competitors believed they had equal opportunities to take advantage. Due to the event’s focus on established esports organizations rather than national teams, regions...
A few years ago, computer games were just fun. Today it has grown into eSports, which makes quite a lot of money. Today, even the most popular bookmaker companies (you can find their rating onMeta.reviews) have opened lines for eSports, and during the period when all sports events were...
In addition to the famous leagues, W88 Malaysia expands the list of available sections and offers other leagues such as the Malaysian Super League and other SEA tournaments. Further, the esports section is another standout category, with coverage of popular events like Dota 2, League of Legends...
Also Read:Most Popular Esports Organizations 2020 2019 leaderAstralisdropped to the 2nd place. The team improved its total Hours Watched (but not as much as NAVI): almost42.9Mvs 36.7M in 2019. Note that the team did not play with the common line-up for some time: Xyp9x and the captain...
the game introduced support for three new esports—Valorant,Dota2, andRocket League—and caught on in the university esports community: An estimated 1,500 college teams now use Gankster to practice and scout new talent. The company, which raised $4 million in November, is growing over 20% fr...
It will be interesting to see where Riot Games takes VALORANT's esport future, the development team meeting with various esports organizations before the game went into closed beta. Which esport will be hurt most by VALORANT's release? Overwatch: 46% Counter-Strike: Global Offensive 35% ...
organizations, and governments rapidly adapted to a socially distanced world where large swaths of the global population faced stay-at-home orders. Areas like cloud computing, e-commerce, and video games and esports benefitted greatly, providing digital mediums for remote work, consumption, and leis...
Among their peers, however, Fnatic, G2, and Liquid stood tall as the three most popular WesternLeagueteams of the year,according to Esports Charts. This news does make sense, though—all three teams were the most popular organizations in their region. ...