If the “precision landing” feature in the multicopter selected by the user is not accurate enough for automated return to a sky mooring, the retrieval system could have an automated-docking-and-resetting feature. This system would extend functionality beyond the “return to home” feature, which...
Added gyro integratedZValue block. Fixes bug with projects page for Firefox browser. Added IsSpeaking block to AndroidTextToSpeech. Implements support for the REV Robotics Expansion Hub Implements support for integral REV IMU (physically installed on I2C bus 0, uses same Bosch BNO055 9 axis abs...
Unity3D PhysicsGun - Unity3D sample implementation of a Half-life 2 / Garry's mod/ Gmod Physics Gun. 2D Deformable Body in Unity - A 2D Deformable body simulation in Unity using FEM. (#2D) Clothing System 3D - Asset for Unity 3D to allows character customization. GPU Cloth Simulation -...
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Unity Ground Truth Ambient Occlusion - A physically based screen space ambient occulsion post processing effect. Unity SRP VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline. ShadowVolume - Shadow Volume for Static-Scene-Object of Unity. Brunetons Improved Atmospheric Scatte...
Unity3D PhysicsGun - Unity3D sample implementation of a Half-life 2 / Garry's mod/ Gmod Physics Gun. 2D Deformable Body in Unity - A 2D Deformable body simulation in Unity using FEM. (#2D) Clothing System 3D - Asset for Unity 3D to allows character customization. GPU Cloth Simulation -...
Unity Ground Truth Ambient Occlusion - A physically based screen space ambient occulsion post processing effect. Unity SRP VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline. ShadowVolume - Shadow Volume for Static-Scene-Object of Unity. Brunetons Improved Atmospheric Scatte...