In addition to the Yes and No buttons, the warning dialog box includes a Hold/Yes button. This button saves the current state of the object to the Hold buffer and then applies the Collapse All function. If you have any problems, you can retrieve the object's previous state before the co...
Particle_Face_Creator-superclass:modifier;super-superclass:MAXWrapper-18:0-classID:#(471214040, 669930697) Description: TheParticle_Face_CreatorModifier uses particle positions to hide and reveal mesh geometry. As particles move past the geometry, parts of it melt away and then reappear in a natur...
<OpenSubdiv>.adaptiveIterations Integer default: 1 -- integer Gets/sets the value of the"Max. Iterations"spinner. Mesh Controls Rollout <OpenSubdiv>.update Integer default: 0 -- integer; Update_Options Gets/sets the state of the"Update Options"radio buttons. Possible values are: 0 -Always 1 ...
Edit Guides modifier supports working with sub-object named selection sets. Simply select a few guides or roots and use 3ds Max's named selection set drop down box in the main toolbar to define a new selection set. You may later recover this selection by selecting the name you entered from...
in MAX 2017 I no longer get a list of modifiers when clicking on modifier list. I set up some buttons for modifiers I use all the time. When I clicked on the modifier list to use one that I use less often the list no longer cam up. Anyone have a solution to this. Never seen ...
The three buttons at the bottom of the FFD Parameters rollout help in the selection of control points. If the All X button is selected, then when a single control point is selected, all the adjacent control points along the X-axis are also selected. This feature makes selecting an entire ...
As of 3ds Max 4, patch objects coming up the modifier stack are not converted to a mesh by this modifier. A patch object input to the Material modifier retains its patch definition. Files that contain patch objects with the Material modifier from previous versions of 3ds Max will be converte...
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