This was my first model made using a trim sheet (2048x2048). iIused a channel packed texture so be even more resourceful. Because my texture was very cheap i made the model mid-poly. I sculpted the high-poly trim sheet in blender, if i could have i woul
Blender (Realistic Synthetic 360) LLFF (Real Forward-Facing) Your own data (Forward-Facing/360 inward-facing) Which one do you use? @kwea123 Owner kwea123 commented May 21, 2020 • edited if it's your own data then it's the last one! I have a tutorial video, did you watch it...
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06.05 - Texture vs Mesh Details 06.06 - Optimizing In Lightwave 06.07 - Optimizing In Carrara 06.08 - Optimizing In Hexagon 06.09 - Optimizing In Blender 06.10 - Optimizing In 3D Wings Module 7: Advanced Features Learn how to create movable parts, morphs and how to model from photo references...
Identifies a variety of concepts in images and video including objects, themes, and more. Trained with over 10,000 concepts and 20M images.
Does it represent a painting, which would require high quality texture but less rigorous geometry, or an object with a solid colour surface in which texture is of minor concern but geometric perfection imperative? As a general rule, the recommendation is to work with the highest possible quality...