Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home)
The Stardew Valley Discord (no microphone, audio, or download needed) has... #modded-farmers and #making-mods-general: discuss or ask questions about using or creating mods. Modders also discuss their work, chat, and collaborate here. #modded-tech-support: get help with modding issues. #...
From Stardew Valley Wiki ←Modding:Index This page explains how to create and edit in-game locations. Terminology A few terms may be used interchangeably or have different meanings depending on the context. In the context of Stardew Valley: ...
A patch helper provides utility methods for editing a given asset (e.g., to merge maps or resize an image). You can get a patch helper for arbitrary data. For example, this loads two map files and merges them: Map farm = this.Helper.ModContent.Load<Map>("assets/farm.tmx"); Map...
Before we get started, this guide assumes that you have installed Stardew Valley and Vortex at their default locations. You will also need to be logged in to your Nexus Mods account in Vortex. Please see: Getting Started with Vortex Getting Set Up To begin, open up Vortex and navigate to...
Modding:Modder Guide/APIs SMAPI provides a number of APIs for mods to use. Click a section on the right or below for more details.
SaveLoadedLocations: the game has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent toStardewValley.SaveGame.getLoadEnumeratorvalue 50. Preloaded: the final metadata has been loaded from the save file. This happens before the game applies...
Category:Modding This category contains pages related to creating and using mods for Stardew Valley. Pages in category "Modding" The following 133 pages are in this category, out of 133 total. Modding:Index D Modding:Dialogue E Modding:Editing XNB files...
NetVector2Dictionary<TValue, TNetValue>MapsLong,Point, orVector2keys to instances ofTValue(the underlying value type) andTNetValue(the synchronised net type). You can iterate key/value pairs likeforeach (KeyValuePair<Long, TValue> pair in field.Pairs)(replacingLongwithPointorVector2if needed...
TheMinimumApiVersionandMinimumGameVersionfield sets the minimum version of SMAPI or Stardew Valley needed to use this mod. If a player tries to use the mod with an older version, they'll see a friendly message saying they need to update it. ...