int timer_pending(const struct timer_list * timer); 返回真或假来指示是否定时器当前被调度来执行, 通过调用结构的当中一个不透明的成员. 以下是关于timer的API函数: 添加定时器 void add_timer(struct timer_list * timer); 删除定时器 int del_timer(struct timer_list * timer); 改动定时器的expire int...
int timer_pending(const struct timer_list * timer); 返回真或假来指示是否定时器当前被调度来执行, 通过调用结构的当中一个不透明的成员. 以下是关于timer的API函数: 添加定时器 void add_timer(struct timer_list * timer); 删除定时器 int del_timer(struct timer_list * timer); 改动定时器的expire int...
int timer_pending(const struct timer_list * timer); 返回真或假来指示是否定时器当前被调度来运行, 通过调用结构的其中一个不透明的成员. 下面是关于timer的API函数: 增加定时器 void add_timer(struct timer_list * timer); 删除定时器 int del_timer(struct timer_list * timer); 修改定时器的expire int...
int timer_pending(const struct timer_list * timer); 返回真或假来指示是否定时器当前被调度来运行, 通过调用结构的其中一个不透明的成员. 下面是关于timer的API函数: 增加定时器 void add_timer(struct timer_list * timer); 删除定时器 int del_timer(struct timer_list * timer); 修改定时器的expire int...
throtl_schedule_pending_timer Call with queue lock held blkcg_iolatency_throttle __start_timer worker_enter_idle worker_enter_idle - enter idle state*@worker: worker which is entering idle state*@worker is entering idle state. Update stats and idle timer if* necessary.* LOCKING:* spin...
pending next Added self.homing so that arrows follow player when visible Added support for Visual Harm 1ndicators mod to show health bars Move mob and arrow entities to use initial_properties Spawn eggs check if mob is available when creating ...
xMBPortTimersInit( USHORT usTim1Timerout50us ) { return TRUE; } inline void vMBPortTimersEnable( ) { /* Enable the timer with the timeout passed to xMBPortTimersInit( ) */ return; } inline void vMBPortTimersDisable( ) //取消定时器中断 { /* Disable any pending timers. */ return; ...
Teach yourself something new with AToM - a morse code training toy from 1974 (patent pending). The device features encode, decode & transcode modes.
The Timer(Disabled by default) Given enough time passes, something will appear in the sky. If nothing is done to push it back, it will eventually erase the parasites from existence. One can fight it by sealingWells. More methods of doing so are planned. ...
regions_visible_in_shroudmake_son_come_of_agemodify_next_autoresolve_battleoverride_uipending_auto_...