disableClientBlockEvents -> stops client side piston lagdisableStructureRendering -> disables structure block rendering. (bounding box, etc)Fixed afterClicker with accurate placement protocol -> so placing repeaters isn't paintweakDayCycleOverride -> Overrides the time of day client-side...
Alive = Number of players that survived Map = That level's score multiplier Developer Comment:This effectively gives you a higher reward for holding onto pills, we encourage player to search pills. And restore level's score multiplier as we consider it's unfair that short map and long map h...
Add fileReportReduced Lag [1.5.*] Location Games:Hearts of Iron IV:Mods:Lags-Never Again:Files Filename LagsNeverAgain.rar Category Full Version Uploader ĸrιѕѕ Added Jul 11th, 2018 Size 33.33kb (34,135 bytes) Downloads 2,054 (1 today) ...
after "Blood on the Battlefield" where the fix was not enabled during the playing of that ...
In our MOD Black review we test the battery life, hill climbing ability, brakes and more to show you what this e-bike is capable of doing.
Similarly to the situation with "install order", the last loaded plugin "wins" out over all previous plugins that conflict by default, in an all or nothing manner. IF the other plugins make changes to other records that the "winner" doesn't touch, they still lose out and those changes ...
Deletes a file or empty folder that is relative to the data folder. You can't remove any files outside of data folder. You are able to delete any file in the Menu state. boolean file.Exists( string name, string gamePath ) Returns a boolean of whether the file or directory exists ...
perf: performance optimization that causes game lag when clearing leaves 1年前 package.json feat: support 1.20.7x 9个月前 pnpm-lock.yaml feat: support 1.20.7x 9个月前 tsconfig.json refactor: reconstruct 1年前 README GPL-2.0 Cut tree one click ...
Portal Remastered is a mod that attempts to remaster the original portal in the portal 2 engine. The models, textures and lighting have all been updated to be more in line with the style of portal 2 while making sure the levels still retain somewhat...
Player:LagCompensation( boolean lagCompensation ) This allows the server to mitigate the lag of the player by moving back all the entities that can be lag compensated to the time the player attacked with his weapon. This technique is most commonly used on things that hit other entities instanta...