Major corrections to the conversation where EDI reveals the trap, including squadmates no longer jumping nodes, flickering out of shot, camera focuses on the correct speakers, lighting consistency, a collector stuck behind cover in the background, and corrections to the VFX displaying the secondary ...
Make sure that you set the “actors to affect” property. If you miss this step, the entire process will screw up, and we don’t want that. Create four “assault_rallypoint” entities in the center of the map. The placement of these really DOES matter, as it is where the Combine wi...
fixes: weird red squad flags fixes: heatray lagging the game fixes: heatray not destroying roads fixes: units building through water and mountains fixes: units teleporting or getting stuck in mountain tiles sometimes fixes: EVERYONE HATING CRABS fixes: cities will stop having more warriors than th...