The most complete and powerful tool for FiveM Lua exec | Dumper | Aimbot | ESP | SHBypass | Resource Blocker | Streamproof fivem eulen eulen-esp eulen-menu eulen-mod eulen-free eulen-leak eulen-fvm eulen-hack fivem-hack-menu-2024 fivem-lua-executor-new fivem-aimbot-new eulencheats-2024...
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Update 7.1 - Updated the scripts to disable-enable the maps.Now the maps are hidden automatically at start the game.I have updated the new files into the OIV installation maps files .Added some changes in the F2 menu, now not necesary to use it to disable the maps, but yes for teleport...
This fivem cheat is undetected right now but still, there is always a chance of getting ban. So, use it at your own risk. This is more of a cheat than a mod menu. The developer used a pattern scan to create it. So, it will get the offsets on every update automatically. Also bec...
Breadcrumbs FiveM-Mod-Menu-2024 / d3d_Hook.hpp Latest commit ellfect1ve Add files via upload 4829424· Jun 15, 2024 HistoryHistory File metadata and controls Code Blame 22 lines (18 loc) · 480 Bytes Raw #pragma once #include "includes.hpp" namespace Hook { bool Present(void** hk_...
Breadcrumbs FiveM-Mod-Menu-2024 / CustomWinApi.hpp Latest commit ellfect1ve Add files via upload 4829424· Jun 15, 2024 HistoryHistory File metadata and controls Code Blame 68 lines (60 loc) · 2.09 KB Raw #pragma once #include <Windows.h> #include <stdio.h> #include <cstdint> #...
Breadcrumbs FiveM-Mod-Menu-2024 / Classes.hppTop File metadata and controls Code Blame 809 lines (724 loc) · 19.4 KB Raw #pragma once #include "includes.hpp" struct Vector3Fix { public: Vector3Fix() = default; Vector3Fix(float x, float y, float z) : x(x), y(y), z(z) {}...
MenuAPI.dll PocceMod.Client.csproj PocceMod.Server.csproj PocceMod.sln README.md __resource.lua packages.config Repository files navigation README MIT license I made this mod originally for my tiny private server to have some fun with friends. Then I thought, why not share it ...
MouseDrawCursor = Menu::Open; ImGui::GetIO().WantCaptureKeyboard = Menu::Open; if (AuthConnected) { Visuals::Hook(); Players::Hook(); if (!Settings::Aimbot::silentaim) { Aimbot::Hook(); } if (Settings::Aimbot::silentaim && Settings::Aimbot::aimmousewhilesilent) { Aimbot::...