iPhone Screen Size (points)– These points are the size that the device is using for coordinates. If you’re designing for the web (using CSS or JavaScript) these values will be helpful. iPhones use Retina screens which have a higher pixel density. This means they take the larger iPhone r...
Home screen is a screen that users see when they complete onboarding. This screen acts as a starting point for the user journey. Home screen design can vary dramatically depending on the purpose of the product, but there are a few elements that almost any home screen has: Menu. The home ...
the harder it is to create a mobile design of a stats screen. Designers need to make sure it is possible to see all the key information still the screen has to be clear and usable. Graph curves, scales, and original icons can make the stats screen look smooth and clean on a mobile ...
In this day and age, you’re not just designing one UI for your mobile app design. With the advent of tablets and phones of all shapes and sizes, your UI design will need to adapt to many different screen resolutions (see here for a Felgo Guide on how to support multiple screen sizes...
With new screen sizes, taller aspect ratios (18:9), bezel-less display and notch design, app designers have to constantly be on the lookout for how their proposed design will function on the latest devices. Faced with this constant influx of new devices, designers need to keep their designs...
User research, mobile-first approach, responsive design, iterate with feedback. Key differences between desktop and mobile user experience design? Size, orientation, navigation, input, environment, user behavior differ. How to account for screen orientation in mobile UX? Ensure layouts adapt seamlessly...
Design device-appropriate layouts yourself #1: UI Design with regular UXPin #2: Code-backed design with UXPin Merge What is Mobile-First Approach? The mobile-first approach is designing for the smallest screen and working your way up. It is one of the best strategies to create either arespo...
As a checklist to ensure UI designs fulfill all requirements,Nielsen and Molich set out ten rule-of-thumb UI design principles: Visibility of system status:Users should find it easy to see screen functionality. Match between the system and the real world:Users should understand the app language...
8. Follow the UI design principles Design a Mobile UI in UXPin What Is Mobile UI? A mobile user interface, or mobile UI, is the display or screen on a mobile device. It’s the space where users can interact with what’s on the screen – from menu buttons to text fields (and every...
hardware. Keep these constraints in mind and design specifically for the device instead of trying to reuse the architecture or UI from a desktop or Web application. The main constraints are memory, battery life, ability to adapt to difference screen sizes and orientations, security, and network ...