The invention designs various game engine modules required by mobile game development and provides a method for solving 2D animation redundancy to solve the problem of 2D animation redundancy in combination with an XFL document provided by Flash. In order to solve the problem of image resizing blur...
HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!
EJOY 2D Make For Windows and msvc msvc\make.bat ej2d examples/ex01.lua to test For Windows and mingw32 Install glew 1.9 make or make mingw ej2d examples/ex01.lua to test For Linux , Install glew 1.9 Install freetype 2 make or make linux ...
Solar2D, formally known as Corona SDK, allows game developers to build 2D mobile apps. It is a Lua-based game engine focusing on ease of iterations and usage. The development kit is free to use and open-source. It also supports game development across multiple platforms. Solar2D has an ac...
This app is great for making games on mobile. I've had watched only 4 YouTube videos that are below 5 minutes that teaches max2d things with that knowledge I was able to create a soccer/football game in under 30 minutes it's a perfect App. ...
defined by the Rigidbody 2D. Note that while you can still override the Rigidbody 2D by modifying the Transform component yourself (because Unity exposes all properties on all components), doing so will cause problems such as GameObjects passing through or into each other, and unpredictable ...
Corund is a 2D game engine for mobile games, based on Monogame (open implementation of XNA). Inherit from a variety of existing objects and behaviours to easily compose a game or a prototype. Core concepts Scene graph Each scene contains a list of objects, and each object may contain childr...
This platform is trying to use the Andengine to develop the game, combining the Android with Andengine engine which can let the game to run smoothly. The game with a business model provides a business interface for operators. This paper sets forth the corresponding algorithms used and it has ...
Analysis and design of Particle System for embedded 2D and 3D game engine based on the mobile develop platform J2ME Nowadays, embedded equipments developed in a fast speed, so there is huge challenge also a big chance which the embedded game needs to face. As a sort of l... S Shi,Z Su...
I'm nervous about dealing with 2D on mobile platforms, given so many different resolutions and aspect ratios. Testing for all the different variations and potentially needing different sizes of the same image (not stretced because it could look bad) just