What I expected: Just like in single player, under normal circumstances the server would have radius 9 chunks loaded (radius 2= tiny render distance, radius 4=short, radius 8=normal, and load a 9th chunk out so that block ticks can affect stuff into that next chunk), and would have gam...
merge-radius:掉落物、经验值的合并范围,建议把item设置为5.0,exp设置为6.0。如果你的服务器有一些自动化的刷怪设备,增大经验值和掉落物的合并范围可以减少掉落物的数量,一定程度上可以提升性能。 paper.yml中可以优化性能的参数: keep-spawn-loaded,spawn区块是否常驻内存,设置为false可以减少一定的内存占用和计算量 ...
As then there is a ton for room for mobs to spawn as despawn radius is tied to simulation distance. MD added a comment - 24/Jun/20 4:10 PM @thcrafter06, what were the steps you used for your testing? Based on the three years of comments it seems this bug is related more to ...
public void InitPoints() { ClearPoints();//调用 //m_Points = new List<RectTransform>(); //SpawnPoints(); //SetPointsPos(); } private void ClearPoints() { if (m_Points == null) return; foreach (RectTransform point in m_Points) { if (point != null) DestroyImmediate(point.gameObje...
Spawn a short-lived Poison II effect cloud on death, with a radius and windup proportional to their size Modified size logic (doesn't spawn ginormous too often) Witches.. Spawn more frequently Use lingering potions with buffed effect clouds Throw potions 25% more often Can drink while throwing...
After an hour of waiting AFK, nothing spawned. I took in account spawn limits, and did my best to light up any caves in the area. Still, nothing spawned. #2 My next attempt was to raise it from the ground. These screenshots should be self-evident, but it appears, that even with 4...
// Number of carrots to spawn public static final int CARROTS_SPAWN_MAX = 100; // Spawn radius for carrots public static final float CARROTS_SPAWN_RADIUS = 3.5f; // Delay after game finished public static final float TIME_DELAY_GAME_FINISHED = 6; 1. 2. 3. 4. 5. 6. 在WorldControll...
<!-- Run a python script to the send a service call to gazebo_ros to spawn a URDF robot --> <node name="urdf_spawner" pkg="gazebo_ros" type="spawn_model" respawn="false" output="screen" args="-urdf -model rrbot -param robot_description"/> ...
wither-spawn-sound-radius: 0 arrow-despawn-rate: 1200 item-despawn-rate: 6000 enable-zombie-pigmen-portal-spawns: true hanging-tick-frequency: 100 zombie-aggressive-towards-villager: true max-entity-collisions: 8 dragon-death-sound-radius: 0 ...
public double CalculateCircularArea(double radius) { return PI * radius * radius; } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 解释型变量 如下所示,用bool变量代替复杂的条件判断,bool变量的命名可以解释条件判断的意思。 if (date.after(SUMMER_START) && date.before(SUMMER_END)) ...