If the value is set to zero, there will be no delay and the condition will be instantaneous. A value of -1 will disable tampering with vanilla breeding behavior. This function only affects farm animals, and ignores other breedable entities like ocelots, wolves and villagers. Prevent Spawner ...
spawner_max_deaths=-1 spawner_offline_persistence=259200 These values are rather conservative because, unlike for the other type of spawn mechanic, there's no obvious sign that the mobs are being spawned inside of a farm, at least based purely on the spawn/death rates, and also because spawn...
No more that 10-15 spawners in a farm/grinder. General feeling among users is 4-5 spawners should be a safe optimal number but YMMV. Try to avoid running grinders when there is a high number of players on the server. The key point here is that all grinders should be built to prevent...
Mob spawners, like my skeleton farm around a spawner, works great though. I attached (uploaded) the world, with the player right below the mob farm. Sadly my world is 12mb big, so I uploaded it somewhere else: http://www.ta-sa.org/files/20170508_mob_farm_spawn_problem.mcworld Maybe ...
The issue wasn't present in 1.7.2, so our low/mid end machines can handle normal spawning just fine. Can't keep up messages are related to the CPU, which sometimes can't keep up with game ticks. This has no effect on spawning, just freezes the game for a bit. ...