47.SimpleColorEditor:调色用by角砂糖 48.Screen Tex:各种画面前台的效果,举例:新闻里的字幕 49.Spectrum:音频可视化 50.SSAO:阴影加深(详细学阴影请看https://www.bilibili.com/read/cv2658565?from=search&;spm_id_from=333.337.0.0) 51.SSRadiosity_v01:光能传递增强,吃电脑性能 52.Snow Rain:雪花飘落特效 ...
P3主 ザムザ MMD Screen Tex Ver. → https://www.youtube.com/watch?v=6vz_xSVTGKAザムザ 动画 MMD·3D 女神异闻录3 P3R P3主 P3 Persona3 评论3 最热 最新 请先登录后发表评论 (・ω・) 发布 Luna_S2 天才 5小时前1回复 UP主觉得很赞 NO.006818 可露希尔酱大减价 18分钟前回复 -卡芙卡-...
MMD MME Fisheye Lens effect offers Scene Transitions & Cropping! MME TexFire Effect gives fire and flame but no light! MME FireLight Effect adds spooky dancing firelight and shadows MME Oppai Effect enhances MMD Model’s figure… one for the boys! Beamman’s SimpleMagic creates Explosions, Fire...
Screen color picker for Windows (Windows 上的屏幕取色器) C# 122 16 Updated May 14, 2021 lycode404 / CommercialCode 一个可以转换摩尔斯电码和中文电码的.net类库。 C# 5 Updated Mar 23, 2019 huiyadanli / DesktopPet 一个桌面宠物,模仿伪春菜(伺か)的作品 C# 111 30 Updated Mar 25, ...
this stage; it has a mirrored floor, “lights” that work when you engage the AutoLuminous effect, a custom dark skydome with distant soft “stars”/spotlights, an optional “meter” that displays VMDSpectrum data … and, what could be a “world-first”: a tinted motion capture screen!
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【身体+头发】RampTex:不同行数的渐变色,上部分为暖色调渐变,下部分为冷色调渐变 【身体+头发】MetalMap:模拟金属反射的matcap 【脸部】SDF图平滑过渡+脸部阴影遮罩 VertexColor.g:Ramp偏移值,值越大的区域 越容易"感光"(在一个特定的角度,偏移光照明暗) ...
在MMD界面的右上角有一个MMEffect的选项,如果没有就做不了MME,必须再去下载一个MMD。如果有的话,把后缀为x的文件直接拖入MMD界面即可。(拓展:x文件实际是没有绑骨的模型,也就是附件。所以MME从附件栏插入也可。MME的大小方向同样在附件栏调整。当你想把一个特效只给一个人物或一个子集时,看...
BibTeX Text RefWorks Direct Export Content Citation Only Citation and Abstract Advanced search Article outline is loading... Clinical Imaging Volume 16, Issue 3, July–September 1992, Pages 215–216 About ScienceDirect Contact and support Information for advertisers Terms and conditions ...
float4 envSample = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, reflectionDir); float3 envLight = DecodeHDR(envSample, unity_SpecCube0_HDR);returnenvLight * fresnel; } 眼睛折射 最简单的眼球渲染的模型就是一个圆形。 但是考虑到人眼的虹膜部分并不是跟眼球一个表面,而是内凹的一个形状,因此正确的渲染是...