mmd_tools is a blender addon for importing MMD (MikuMikuDance) model data (.pmd, .pmx), motion data (.vmd) and pose data (.vpd). Exporting model data (.pmx), motion data (.vmd) and pose data (.vpd) are supported as well. ...
Physics Engine Piapro – a Japanese art page PMD Editor in English PMDE Eye Textures PMDE Parts Adjust PMD Model Size PMDE Hair PMDE Ice Cream Cone PMDE Piron base PMDE Shirts PMDE Shoes PMDE Shorts PMDE Skirts & Dresses PMDE Textures PMDE/PMXE tutorials PMMLookupper PMX Editor Pock...
Simple design -Short hair -Pants in any cut - Simple T-shirt - Shoes/boots as desired-Long hair- Tshirt/Jacket-Pants/skirt -High shoes, heels -Simple physics-The outfit fits your needs -Any haircut -NSW/NSFW -Base model Lighting
If the origin point of the motion is significantly different from the origin point of the model, rigid body simulation might break. If this happens, increase "margin" parameter in vmd import. mmd_tool adds blank frames to avoid the glitch from physics simulation. The number of the blank fram...
How can I follow a model in MMD? Have you played with outside parent settings yet? What… Read More“A better MMD followcam in PMXE with physics and IK bones” » Animation Shortcuts MMD Outside Parent Setting Enables Bone Connecting What’s new about MMD? How is MikuMikuDance 9.12...
If the model has a standard center bone ('センター'), adds a morph to move the body downwards. Can be used to test physics better in TransformView. Using the Plugin If the model has been decorated with Plugin Data, then the following groups will be added as well: ...
Base Model: by Sega/@musicrevu Base Bone: by @JoshuaWithJ Physics: by @Marty03/@YoshiwaraMekaio Fx: by @tuni-kun6997 Stage : by Sega/@LudoMako Stage rip: by @LudoMako Tex Remake: @YoshiwaraMekaio / @Karen-uc5qj UV repair: @LudoMako ...
the material immediately preceding the material with the subtexture. You could just use a throwaway plane to do this if you need to. Notice how I made an extra material for my tunnel model above, set up to render before any of the other materials (but with its vertices well out of ...
Side note - If you can't find all the un-needed joints and physics, you are better off just restarting the model and making sure each part it cleaned before you add it to the base your using. This is not the case for all crashes of MMD. Sometimes it's bones which I can't ...