action="store_true", help="Whether to chat like mulit round conversion with history log each request. " "Only enabled when benchmarked with fixed concurrent request mode." "The --num-concurrent-requests should be provided when enabling this option.", ) main(parser.parse_args())30...
super(engine, portHandler); port.onDisconnect.addListener(() => { Expand All @@ -66,7 +66,7 @@ export class ServiceWorkerMLCEngineHandler extends MLCEngineWorkerHandler { } setPort(port: chrome.runtime.Port) { let portHandler = new PortPostMessageHandler(port); const portHandler = new ...
Every time a write or erase action is performed, the Flash cell will suffer irreparable damage. In the industrial world, 3,000 P/E cycles was considered quite a competitive number. But with increasing demands for greater endurance thresholds in applications such as 5G O-RAN and edge computing...
3:事件方式、时间id、传递参数、target、action、开始时间、结束时间、用户id之类和设别信息之类的。 4:写入本地,进入后台、程序杀死、 5:上报时间:app启动的时候,上报。 实时数据 当导入方法为300时、肉眼无感。 当导入方法为3000时、约1s。 当导入方法为30000时、约15s。 由于在+load中加载、这段时间会算入...
简单来说:一个模块对应一个 Mediator的分类 ,一个分类对应一个target,一个target可以包含多个action,每个action都是进行界面跳转。 1、url-block 路由:路由 2、target-action:runtime+分类。 3、protocol-class匹配:通过协议和类对应。 目录 1:组件化
() at /workspace/mlc-llm/cpp/serve/engine.cc:650 9: mlc::llm::serve::NewRequestPrefillActionObj::Step(mlc::llm::serve::EngineState) at /workspace/mlc-llm/cpp/serve/engine_actions/new_request_prefill.cc:129 8: mlc::llm::serve::TokenDataNode::GetEmbedding(mlc::llm::serve::Model, tvm...
{\n type: 'action',\n label: '弹个框',\n actionType: 'dialog',\n dialog: {\n title: '弹框',\n body: 'Hello World!'\n }\n },\n {} // 这是 data\n );\n event.preventDefault();\n };\n dom.appendChild(button);\n};\n```\n\n或者执行 `props.env.notify('success'...
//绘制相关- (void)displayLayer:(CALayer *)layer;- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx;- (void)drawRect:(CGRect)rect//动画相关- (nullableid<CAAction>)actionForLayer:(CALayer *)layer forKey:(NSString *)event; ...
floatingActionButton: FloatingActionButton( onPressed: () { setState(() { _controller.value.isPlaying?_controller.pause() : _controller.play(); }); }, child: Icon( _controller.value.isPlaying?Icons.pause : Icons.play_arrow, ), ), ...
class BatchVerifyActionObj : public EngineActionObj { public: explicit BatchVerifyActionObj(Array<Model> models, LogitProcessor logit_processor, Sampler sampler, KVCacheConfig kv_cache_config, Sampler sampler, EngineConfig engine_config, Optional<EventTraceRecorder> trace_recorder) : models_(std::move...