6A and can be generated by logic circuits or a lookup table (LUT). The third integrator 143 in FIG. 1 generates a third integrated value D3 by integrating the third effect coefficient C3 over the unit time and
The mapping 1650 can also use a lookup table or a pixel shader to determine the antialiased intensity 1651 for each component 1642 of each pixel 1643. When rendering multiple distance fields representing multiple objects or when rendering composite glyphs represented by a set of distance fields, ...
42个字符 (一般不超过80字符) 通关网 - 创建智慧型物流生态链 关键词(Keywords) 0个字符 (一般不超过100字符) 简介(Description) 0个字符 (一般不超过200字符) 百度关键词 7天30天 前10名 前20名 前30名 前40名 前50名 0 0 0 0 0 百度
These four registers load a Window ID lookup table to select between A buffer (0) or B buffer (1) overlay data. During display refresh, the 8-bit WID indexes into the 256-entry LUT to produce the select bit. 1.7.12 DisplayConfig FIG. 56 illustrates the data field format of the Displa...
many surfels. To speed up a projection to the image plane, each offset is transformed to a screen-space offset only once, and is then stored in a lookup-table. The look-up table can be precomputed. During projections, each view coordinates of each surfel can be found using table lookup...
The mapping 1650 can also use a lookup table or a pixel shader to determine the antialiased intensity 1651 for each component 1642 of each pixel 1643. When rendering multiple distance fields representing multiple objects or when rendering composite glyphs represented by a set of distance fields, ...
A region identification and gain lookup logic (RGL) unit1105processes the set of Boolean results to determine the operating region of the controller. Based on the active region, the RGL unit generates a gain address signal s1106. The output processing (OP) unit1107uses the gain address signal...
The mapping 1650 can also use a lookup table or a pixel shader to determine the antialiased intensity 1651 for each component 1642 of each pixel 1643. When rendering multiple distance fields representing multiple objects or when rendering composite glyphs represented by a set of distance fields, ...