This repository contains TypeScript type definitions for DCS Worlds Mission Environment, enabling developers to use TypeScript’s powerful type system when scripting for DCS World. These type definitions are designed to be used with TypeScriptToLua to transpile TypeScript code into Lua, which is the...
Edit "\Scripts\MissionScripting.lua" in your main DCS installation folder: Look for: Do sanitizeModule('os') sanitizeModule('io') sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end and change it to: do sanitizeModule('os') --sanitizeModule...
config update pydcs, add chinook, bugfixes Sep 1, 2024 documentation/images updated for mission generator Feb 7, 2022 scripts Update CTLD.lua Sep 1, 2024 sound 1.2 update May 8, 2022 tests 5.0 - pydcs library update - does not use DCS install (#56) May 21, 2023 voiceovers Develop ...
Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World - FlightControl-Master/MOOSE
• C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\ MissionScripting.lua must be desanitized for persistency do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end ***Check the mis...