I'm probably very poorly cribbing this from **Clean Code** or some smart person on Twitter or something, but I think of the steps of writing good code as: 1. write the code 2. make it work 3. make it correct 4.
Dun.Genis a top down game where you have to protect the princess from the bad guys. This was my first game made in 72 hours with a huge six person team. You'll notice there is now overhead for management. I remember fondly working on one thing, and then being interrupted to have to...