Controls the opacity of the shadow as a function of distance to block below. Defaults to 1. Interpolated shadow_strength - 实体阴影的强度。作为随与下方方块的距离而变化的函数,控制阴影的不透明度。默认为1。可插值 width,height - describe size of culling bounding box. Bounding box spans vertically ...
· vertical_speed:(单位为“格/秒”)实体移动的垂直速度分量的极值,需要 min和 max。 · fall_distance:(单位为“格/秒”)实体摔落距离的极值,需要 min和 max。 ·加入了periodic_tick周期刻子谓词,是一个正整数。 ·在实体生命周期的每n刻,这个子谓词检测成功一次。 ·加入了可选的位置信息谓词movement_aff...
Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of 生物的灵魂会在幽匿脉络和幽匿方块之间以随机方向穿梭,直到发现一个能转化为幽匿方块的基底方块 The charge from souls in the Sculk Blocks and Sculk Veins wi...
Whether the block has water in it. State value Blocks Boolean (false or true) Coral (all non-block variants, including dead variants) Fence (any, including nether brick) Glass Pane (including all stained colors) Signs (all variants, including wall signs) Slab (any) Stairs (any) ...
自定义(Customized)是一种世界类型,它用自定的特性取代了世界的普通地形。因为它在18w06a的时候被移除,它被一个新的,易于自定的,但限制更多的自选世界类型取代了。尽管被删除了,Minecraft开发者Erik Broes表示,在1.13之后的未来某个时候,自定义世界类型将会回归,
Initially, it may take some time for a Warden to arrive, but you’ll hear it responding in the distance… Once it’s close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared! Souls from mobs will spread through Sculk Veins and Sculk Blocks in random dire...
target, all vertical momentum will be reset in addition to negating any accumulated fall distance ...
Pure water blocks are not considered to be waterlogged.ParametersblockLocation: @minecraft/server.Vector3 Location of the block to test for. isWaterlogged?: boolean = true Whether to test that the block at position is expected to be waterlogged....
Sculk Vein can spread underwater 幽匿脉络可以在水下扩散 Added Sculk Shrieker Block 加入了幽匿尖啸器方块 Watch out when stepping on them, as they will feel that too and send out a call! 注意不要踩在他们头上,因为他们同样会察觉到并发出警报!
distance 7 1234567 How far away this block is from the nearest log or wood, in taxicab distance. persistent false falsetrue If the block persists regardless of having no wood nearby.true for player-placed leaves. waterlogged false falsetrue Whether or not there's water in the same place as...