"add_surface_depth":false,"secondary_depth_range":0},"then_run":{"type":"minecraft:block","result_state":{"Name":"minecraft:grass_block"}}},{"type":"minecraft:condition","if_true":{"type":"minecraft:stone_depth"
Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.) 方块状态改变(炼药锅水位上升、在营火中添加食物等) Blocks being destroyed 方块被破坏 Blocks being placed 方块被放置 Mobs and players spawning 生物或玩家生成 Mobs and players dying or an explosion 生物或玩家死亡或爆炸...
checkBlockTags.tsTypeScript 复制 import { DimensionLocation } from "@minecraft/server"; function checkBlockTags(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // Fetch the block const block = targetLocation.dimension.getBlock(targetLocation); // check ...
Signs can also block water and lava while letting entities walk through it. (Optional) Fences. Useful not only for blocking off unexplored passages, but for containing waterfalls and rivers when players can't bucket the source. As noted above, players can also harvest these in mineshafts. (...
EntityDamageSource EntityDataDrivenTriggerEventOptions EntityEffectOptions EntityEventOptions EntityFilter EntityHitInformation EntityQueryOptions EntityQueryPropertyOptions EntityQueryScoreOptions EntityRaycastHit EntityRaycastOptions EqualsComparison ExplosionOptions ...
现在仅含有 dismounts_underwater 实体标签的实体会在没入水中时强制乘客离开NETWORK PROTOCOL网络协议 Clients now reset their Secure Chat session state when receiving the login packet 客户端现在会在收到登录数据包时重置其安全聊天会话状态PACKET BUNDLES数据包(协议) Added new delimiter packet to clientbound ...
In addition, these vector positions are not interchangeable with BlockLocation. If you want to get this volume represented as range of of BlockLocations, you can use the getBoundingBox utility function. This volume class will maintain the ordering of the corner indexes as initially set. imagine ...
Even liquids, such as water and lava, are modeled as block units, although they adhere to natural laws such as gravity and flow. Prior to starting a single-player game, the terrain (i.e., a virtual world) must be generated. These digital worlds are huge as the exact cubic volume of ...
分别注册静止流体和流动流体,然后注册流体桶,最后注册流体方块,这里我们使用FabricBlockSettings.copy复制水的属性。 publicstaticfinalFlowableFluidSTILL_END_WATER=Registry.register(Registries.FLUID,newIdentifier("awesome","end_water"),newEndWaterFluid.Still());publicstaticfinalFlowableFluidFLOWING_END_WATER=Regis...
Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks 现在只有上方为水源或者岩浆源的钟乳石会填充其下方的炼药锅 TNT blocks now correctly move in a random X/Z direction once lit 现在点燃的TNT可以正确地随机向X/Z方向移动 ...