We couldn’t resist including this mini-mod, in which you can interact with a wise old talking oak. Keep your eyes peeled for an oak tree with a face in any one of the overworld biomes, and interact with the tree to hear jokes, facts, and more. Be careful not to talk to them ...
Some statistics are used in this mod and can be used for objectives in scoreboard (via the vanilla command /scoreboard), they can be viewed from the game menu. undead_killed, villager_killed, raider_killed, exorcism, zombify, consume_soul, capture_soul, free_soul, pray_on_grave, pray_of...
types are added (moreso if doing clever things). For the modded villager example, villager.getSubtype() == 5 would be different if a different combination of mods are added. But you can always check for 'CustomVillagerByMod1' or 'CustomVillagerByMod2' no matter if either mod is ...
I tried with the Datapack and couldn't quite figure out what I was doing -- would you be able to provide one (if only to remove them from villager trades, if that's easier)? Obviously no rush, as you're doing me a huge favor ...
Genes:The specific genes that the villager has. Parents:Who the parents of the NPC are. Talking/Interactions To the top-right of the screen, you can find the Talk and Interact buttons. By pressingTalk, you can choose from a variety of options to engage in conversation. This may be tellin...
The common version of Nitwitch, has less health but can be helpful. This version also appeared in the Villager vs Zombie series. Weapon: Potions 15. Snow Golem Warrior: Info: A new version of the snow golem, uses his two swords to kill his enemies. ...
A:Yes and yes. I tried it in different modpacks with 150 - 250 mods. Also, a credit is appreciated but not needed. Q: Backport to version XY? A:Depends on what version we are talking about. You can always ask me and I'll consider! (: ...
Then a villager from a nearby village shows up and leads them to their village. He explains that all their animals are gone. Yellow and Blue want to say something, but before they can they hear a loud growl. The villagers panic and run back to the other village. They find it ...
(1.16.1) SpeedrunAPI 1.0.1: Fix some small issues on mod config screens. (1.16.1) StandardSettings 2.1: Add "Main Hand" standardsetting. Hides "Raw Mouse Input" standardsettings on systems that don't support the option. Add "Toggle All" button to enable/disable all standardsettings with...
-explosive ender eyes still teleport (even if explicitly stated in the app that it does not) -issues with villager zombies -mobs that are made with reduced speed don’t move at all -attack range doesn’t correspond with the mobs’ “view range”. I.e, mobs can’t “see” or detect ...