{Base:100d,Name:"generic.knockbackResistance"},{Base:3d,Name:"generic.movementSpeed"},{Base:10d,Name:"generic.followRange"},{Base:100d,Name:"generic.attackDamage"},{Base:1d,Name:"generic.attackSpeed"},{Base:100d,Name:"generic.armor"},{Base:100d,Name:"generic.armorToughness"}],...
当游戏规则"tnt爆炸"被禁用时,使用summon指令召唤的tnt实体不再会爆炸 Cocoa Pods placed on chunk borders no longer break upon reloading a world (MCPE-67479) 位于区块边缘的可可豆荚不会在世界重载时被破坏 Fixed Observer Block retaining its lit state while in the inventory if destroyed while blinking ...
- usually entity performing action - primary source of damage - direct source of damage (may be different than - for example, when killing with bow, will be bow user, while will be arrow entity) Modified conditions Now uses same predicate syntax as advancements (like ). Parameters are now ...
and walls. This block is also renewable by using a water bottle on dirt, so there is no risk of running out of mud. Placing Mud above a block that has pointed dripstone underneath will eventually turn the mud block into clay!
玩家点燃的 TNT 炸毁的方块现在会掉落经验了(比如矿石和幽匿方块)We will be keeping an eye on ...
然而目前minecraft中很多爆炸其实是不生成火焰的,比如TNT爆炸。因此我们在处理这类爆炸时就不用尝试在所有遇到的空气方块底部生成火焰了,可以直接跳过。这无疑减少了BlockPos对象的分配和getBlockState()的调用: // ...上面省略了很多代码,关注explodeAirBlocks即可// Check if this ray is still strong enough to ...
由玩家点燃的TNT引起的爆炸现在导致经验从破碎的块 (例如矿石和scuk块) 下降 我们将密切关注这一变化的...
now detect a TNT being fired out of a Dispenser with a frequency of 12幽匿感测体现在将 TNT ...
DAMAGE_ONLY: Disables the terrain destruction part of the explosion, but leaves the damage to nearby entities intact. Recommended if you want creepers to still remain a menace despite not destroying blocks. (equivalent to mobGriefing: off)
2:{id:MinecartCommandBlock,Command:"/setblock ~4 ~2 ~ minecraft:chain_command_block 15 replace {Command:\"/execute @e[type=Arrow,c=1] ~ ~ ~ summon Creeper ~ ~ ~ {ExplosionRadius:25,damage:1200,Fuse:0,powered:1}\"}"},3:{id:MinecartCommandBlock,Command:"/setblock ~4 ~3 ~ ...