加载提示(Loading Tips)是基岩版和原主机版在加载世界时显示的一段提示语。 以下是当前使用的部分加载提示。 以下是在水域更新的基础上添加的加载提示。 以下是首批加入的加载提示,只应用于水域更新之前的版本。 以下是玩家使用基岩版Beta时,代替常规提示出现的加载提示
|正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、Addon和官方领域服...
Wolves now have double the amount of health than they used to 狼现在拥有了两倍于以前的生命值 Ex...
Play Minecraft, Watch Topgear, Get Pig!玩Minecraft,看Topgear,赢小猪! ? OpenGL ES 1.1! OpenGL ES 2.0+! Alpha 0.11.0 Almost C++11!差不多是C++11! Almost C++14!差不多是C++14! Alpha 0.11.0 Almost C++14!差不多是C++14! Almost C++11!差不多是C++11! ? Almost C++11!差不...
You can still explore your world and watch others, but you'll no longer be able to interact or rebuildDeveloper's Note: We're confident that Hardcore mode will run smoothly for most Bedrock players, but we're still working on quashing some smaller bugs. Two of these impact multiplayer ...
As you probably know, Minecraft PE is a version of the game made for mobile devices. It provides touchscreen controls that can be difficult to use sometimes. Despite that, there are still people like Reddit usernikmoctwho manage to make the impossible come true. ...
At first glance, these seem to have nothing in common. One is a tablet, used to surf the Web, watch videos, and yes, play games – like Minecraft. The other is a game and; as such, it’s pure entertainment, less of a platform, and more of a pleasure. ...
touchOnlyAffectsHotbar read-only touchOnlyAffectsHotbar: boolean; Whether the player touch input only affects the touchbar or not. Type:boolean Notes: This property can throw errors when used. ThrowsInvalidEntityError Methods getButtonState
Watch the Minecraft Basics Tutorial below to learn more about the game: This mode also has anendgameand afinal boss, which other modes don't have. To reach the ending of Minecraft, you have to find an end portal and put 12 eyes of enders in it to activate it. You get these by kill...
parameter.watch("player.z") parameter.action("respawn",function() player:resetPos() end) tc = 0 lastTime = 0 fpsCount = 0 for i=1,16 do levelRenderer:rebuild() endend -- This function gets called once every framefunction draw() timer:advanceTime() for i = 1,timer.ticks do tick...