# 如果不为零,它会将任何回到主城的请求延迟x秒。 teleport_warmup_time: '5' # 当设置为 "true "时,如果玩家目前正处于预备回城阶段,移动将取消他们的回城。 movement_cancels_spawn_warmup: 'true' # 当设置为 "true "时,如果玩家在预备回城时受到任何损害,他们的回城将被取消。 damage_cancels_spawn_wa...
TeleportOptions TitleDisplayOptions Vector2 Vector3 VectorXZ WorldSoundOptions Behavior Pack JSON Files Resource Pack JSON Files Molang Default Minecraft Listings Raw Message JSON Version Disambiguation Best Practices & Tips Contribute 下載PDF 閱讀英文 ...
Expanded the '/locate' command into locate structure and locate biome 扩展了 '/locate' 命令的功能...
● Boats and Boats with Chest are no longer teleported to (0, 0, 0) when pushed by a Piston (MCPE-163330) ● 船和运输船在被活塞推动时不再被传送到 (0, 0, 0) General ● Fixed improper LevelChunk blending when upgrading pre-1.18 worlds (MCPE-162480) ● 修复了升级 1.18 之前的世界时...
TBReviveFamiliar : bring back to life your last dead familiar TBRequestTeleport : send authorization request to teleport to another player with a custom cooldown TBGui : client command to open the Tombstone screens Enchantments Soulbound: preserves the item on death ...
ScriptEventMessageFilterOptions StructureCreateOptions StructurePlaceOptions TeleportOptions TitleDisplayOptions Vector2 Vector3 VectorXZ WorldSoundOptions Behavior Pack JSON Files Resource Pack JSON Files Molang Default Minecraft Listings Raw Message JSON Version Disambiguation Best Practices & Tips Contribute ...
首先要肯定的是,用红石做出来相当难得,在mc相关领域是一次伟大且成功的尝试。其次,在我学习神经网络的时候,类似视频中识别数字的手写数据集是个比较经典的案例,其涉及的数据维度小,lenet网络结构也比较简单,在代码层面只需要几行高度封装的代码就能完成网络定义,但是将代码用游戏中提供的红石元件复现出来就要求将算法...
Download for free a collection of the best mods of the Minecraft 1.16 community. Improve your game by adding new technology mechanisms, sets of tweaks,
描述 传送理由枚举值,用于WillTeleportToServerEvent事件class EntityTeleportCause(object): Unkown = "0" # 尚未具体分类,末影人自体传送目前归为此类 Projectile = "1" # 飞射物,类似末影珍珠 Command = "3" # op指令,类似传送指令 ChorusFruit = "2" # 吃紫颂果传送 Behavior = "4" # 微软原生脚本...
emptySet()); // CraftBukkit - SPIGOT-1807: Don't call teleport event, when the client thinks the player is falling, because the chunks are not loaded on the client yet. this.player.doCheckFallDamage(this.player.getX() - d3, this.player.getY() - d4, this.player.getZ() - d5, ...