/give @p minecraft:netherite_sword{display:{Name:'[{"text":"五","color":"red","italic":"false"},{"text":"彩","color":"orange"},{"text":"缤","color":"yellow"},{"text":"纷","color":"green"},{"text":"的","color":"blue"},{"text":"武","color":"pink"},{"text":"...
/give @p minecraft:diamond_sword 1 0 {AttributeModifiers:[{Operation:1,UUIDLeast:494637145,UUIDMost:494637145,Amount:10,AttributeName:generic.attackSpeed,Name:AttackSpeed}]}Amount:10是攻击速度,并且用的是+10%.也就是说你如果改成50就是加50%的攻速.不知道负数能不能用如果还相信的话你可以新开测试...
"攻击伤害(Attack Damage)"是之前"锋利(Sharpness)"的新名称,"攻击速度(Attack Speed)"则是新加入的效果名称为"Haste"。同时对于一些特殊的武器(如弓箭),其原本所带的特殊效果也已经被删除或者更改掉了。其次,“lvl:32767s”这样的写法也是错误的。“lvl”后面应该直接接数字表示级别,不需要加字母's'。正确的...
第二步,在类里面编写代码 publicclassObsidianSwordextendsSwordItem{/*** @param attack_damage 武器伤害--最终伤害=基础伤害+物品材质伤害+武器伤害;基础伤害为1.0;石头材质基础伤害为1.0,铁材质基础伤害为2.0* @param attack_speed 武器攻速--最终攻速=基础攻速+武器攻速;基础攻速为4.0* @param properties 物品...
求助:在JAVA1.../give @p minecraft:diamond_sword{AttributeModifiers:[{AttributeName:"generic.attack_speed"
首先,我们需要创建一个类作为拓展某物品,这里我们拿银剑为例,因为剑这种武器是依靠SwordItem类构建的,所以我们对其进行拓展,代码如下。 publicclassSilverSwordextendsSwordItem{publicSilverSword(ToolMaterial toolMaterial,int attackDamage,float attackSpeed,Settings settings){super(toolMaterial,attackDamage,attackSpeed,...
2.Wooden Golems(1.14.4) WiththeWooden Golemsmod, you can make your own golems to attack monsters that get in your way. These wooden sidekicks come armed with either a sword or a bow. Simply put the weapon of your choice in the weapon slot, then switch weapons by right-clicking them. ...
Minecraft/The Legend of the Book and the Sword (1987 TVB series) Minecraft/The Legendary Starfy Minecraft/The LEGO Batman Movie (2017) Minecraft/The Lego Movie (2014) Minecraft/The Life and Times of Juniper Lee Minecraft/The Lion King Minecraft/The Littl' Bits Minecraft/The Little Colonel (19...
Stats for tool speed and attack damage depends on specific tag. They are: Bowsmanship(Bows):gokistats:bow Chopping(Axes):gokistats:chopping Digging(Shovels):gokistats:digging Mining(Pickaxes):gokistats:mining Swordsmanship(Swords):gokistats:sword ...
和盔甲不同的是,在创建SwordItem时,额外需要传入武器的伤害和攻击速度,需要注意的是攻击速度始终会多出4.0f。 publicstaticfinalItemEND_SWORD=Registry.register(Registries.ITEM,newIdentifier("awesome","end_sword"),newSwordItem(EndToolMaterial.END,4,0f,newFabricItemSettings())); ...