腳步聲友好生物行走entity.iron_golem.step 鐵人受損友好生物開裂程度增加entity.iron_golem.damage 鐵人死亡友好生物死亡entity.iron_golem.death entity.iron_golem.hurt mob.irongolem.sayambient mob.irongolem.deathdeath mob.irongolem.walkstep2.00.8-1.216 mob.irongolem.throwthrow2.00.8-1.2 mob.irongolem.crac...
脚步声友好生物行走entity.iron_golem.step 铁傀儡:受损友好生物开裂程度增加entity.iron_golem.damage 铁傀儡:死亡友好生物死亡entity.iron_golem.death mob.irongolem.death mob.irongolem.walkstep2.00.8-1.216 攻击throw2.00.8-1.2 mob.irongolem.crackcrack2.00.8-1.016 mob.irongolem.repairrepair2.00.8-1.016否...
这时僵尸发现了生存模式下的玩家,优先级为 2 的 NearestAttackable 满足条件,将玩家作为攻击对象置位。在下一次 AI 计算时,ZombieAttack 的条件满足,打断 ZombieAttackTurtleEgg。此时 JUMP 标志上没有活跃的目标,因为在 MOVE 标志中 ZombieAttackTurtleEgg 优先级低于 ZombieAttack,不能进行替代,所以这个目标也无法启动。
Or you can just build your own iron golem, since they don’t attack you. Your choice, really. The Mutant Iron Golem Maybe you have heard of something called a mutant iron golem. But to be honest, that is just a mod thing, so don’t bother. No, really, you don’t want to have...
stop monster显示一些近期的刷怪记录 mocking禁止刷怪,但是这个指令还是会持续尝试刷怪 tracking [选项] [x1] [y1] [z1] [x2] [y2] [z2]刷怪追踪,需要不少的CPU算力,在你正在追踪时直接使用tracking也可以显示数据 选项 test重置当前刷怪追踪,开始新的追踪,重置漏斗计数 ...
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityVillager.class, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); } @Override public void readEntityFromNBT(NBTTagCompound compound) { ...
|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。|然而,测试版主要用于新特性展示...
They sometimes stop sprinting to stare at other villagers,[Java Edition only] the player, or an iron golem. If the iron golem is holding out a poppy, the children may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as ...
- "no_but_side_effects_apply", received damage is not applied to the entity, but the side effects of the attack are. This means that the attacker's weapon loses durability, enchantment side effects are applied, and so on. on_damage not set JSON Object Defines...
attack: 记录最后一次攻击行为 interaction: Records the last interaction action on the entity interaction: 记录最后一次交互行为 response: Boolean specifying if interacting should trigger a response (arm swing, sound effects, etc - default false) response: 布尔值,用于确定交互是否触发响应(手臂挥动, 音效...