itemStack: ItemStack ItemStack to check stacking compatibility with.Returns boolean - True if the Item Stack is stackable with the itemStack passed in. False for non-stackable items.matchesmatches(itemName: string, states?: Record<string, boolean | number | string>): boolean...
Commands: Evaluate command argument fallbacks from front to back instead of from back to front. This results in better error messages since we usually prefer error messages for earlier arguments over error messages for later arguments. And this fixes an issue with for example the command/shopkeepe...
NORMAL # Min distance radius is the radius in blocks that if a disaster occurs then all players within the radius will have their timers reset to prevent disasters from stacking on grouped players minDistanceRadius: 50 # Enable and disable specific disasters for the world here disasters: EXTREME...
Stacking naturally spawned entities causes more lag than not stacking them at all due to the server constantly trying to spawn more mobs. The only "acceptable" use case is for spawners on servers with a large amount of spawners. Plugins enabling/disabling other plugins Anything that enables or ...
Command Description Permission /sell [Shopname] Opens up the Inventory to sell Items The Command itself has no permission but Shops do! Check the Config Section /sellall [Shopname] Allows you to sell all your Items in your Inventory to that Shop The Command itself has no permission but ...
# Collect all arguments for the java command, stacking in reverse order: # * args from the command line # * the main class name # * -classpath # * -D...appname settings # * --module-path (only if needed) # * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables...
RetractableBridge Bukkit Plugin TutorialHow to create classic portcullis gatesClassic Portcullis Gate Build the portcullis itself by stacking rows of fences (wood, iron or nether brick fence), at least two wide and two high. Contain the portcullis with a wall. Leave enough empty space above/...
ItemStack to check stacking compatability with. Returnsboolean- True if the Item Stack is stackable with the itemStack passed in. matches matches(itemName: string, states?: Record<string, boolean | number | string>): boolean Version safe way of checking if an item matches. ...
itemStack: ItemStack ItemStack to check stacking compatability with.Returns boolean - True if the Item Stack is stackable with the itemStack passed in.setCanDestroysetCanDestroy(blockIdentifiers?: string[]): voidThe list of block types this item can break in Adventure mode. The block names are ...
If you want to find a biome, please use OTG search command:/otg tp {biome name, virtual or real}(delete {})This command has small search radius, so you may try to /tp ... a bit further with vanilla command and search again. Alternatively, you may use Nature Compass mod (please re...