“星际商人”:在世界建筑高度限制处与村民交易 Added “Sound of Music” for playing music with a ...
·sound:爆炸所产生的声音事件。 ·ignite:点燃效果。该实体效果将会对实体施加给定时间的燃烧效果。附带字段: ·duration:一个等级以来函数,表示燃烧所持续的秒数 ·play_sound:声音播放效果。该实体效果将会播放一段声音。附带字段: ·sound:一个要播放的声音事件ID。 ·volume:一个浮点提供器,数值应在0.00001和10....
Advancement 进度 Attack indicator 攻击指示器 Chest loot 箱子战利品 Loot table 战利品表 Crosshair (十字)准星 Heads-up display (HUD) 抬头显示器平视显示器 编写时常用HUD Inventory 物品栏 Hotbar 快捷栏 Narrator 复述功能 Slot 槽位 Material 材料 Rarity 稀有度 Scoreboard 记分板 Spawn 生成...
/advancement 添加、移除或查询玩家的进度。 /alwaysday /daylock的替代命令,锁定或解锁日夜循环。 /attribute 修改或查询玩家和生物的属性。 /ban 将玩家加入封禁列表。 /ban-ip 将IP地址加入封禁列表。 /banlist 显示封禁列表。 /bossbar 修改或查询Boss栏。 /camerashake 启用镜头抖动效果。 /changesetting 更改...
First of all, installNode.jsonto your computer. Create a new file inside.minecraft/assetscalledextract-music.jsand paste the first script into it. Create a new file inside.minecraft/assetscalledExtract.batand paste the second script into it. ...
player: The UUID (in standard integer array format) of the player performing the action player:执行行为的玩家UUID (以标准整型数组格式) timestamp: The timestamp of the game tick when the event happened (stored as a long) timestamp:自事件发生开始游戏刻的时间戳 (储存为长整型)ADVANCEMENT TRIGGER...
Added avoid_vibration advancement trigger Removed field location from triggers location, slept_in_bed, hero_of_the_village, and voluntary_exile - it was handled exactly the same as a player. location Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt, and cat...
添加了 allay_drop_item_on_block advancement 触发器 Added avoid_vibration advancement trigger 添加了 avoid_vibration advancement 触发器 Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location ...
(这时候应该没人看)Minecraft:Pocket Edition Beta 2017年3月13日,星期一 1.0.5 beta版的更新日志1 1.0.5 beta build 1-AKA1.0.5.0 新功能: 更多命令(/ title,/ stopsound,/ playsound,/ clear,/ difficulty,/ effect,/ me,/ replaceitem,/ spreadplayers,/ testfor,/ gamerule,命令块具有命令块的...
You can create images to show up when you enter a structure or a custom created region, to do so you must put an image inside the AmbienceSounds.zip resource pack inside the "assets\ambience\textures\transitions" and the file name must be the same name of the structure or the createdarea...