THINGS I WILL NOT ADD: -Already done rework ideas. (Like humanoid mobs breaking blocks if they have pickaxes. See "Enhanced AI" and "Improved Mobs", they both add them) -Anything regarding boss minions. (Boss minions are bad game design) -Anything that makes the game harder. (The goal...
In this week’s episode we talk about games and emotion using a chapter from Katherine Isbister’s book How Games Move Us: Emotion by Design. We talk about the emotions that developers expect us to feel and those that they don’t. We also spend some time thinking about what we want ...