注意和常用的worldTime作区分。 类WorldServer在1.14版本中的MCP名不同,为ServerWorld。 注意区分”方块更新“和”更新方块“这两个概念。前者所执行的才是众所周知的PP更新和NC更新。 1.12.2版本中,更新所有实体的逻辑在net.minecraft.server.MinecraftServer#tick内,而1.16则在ServerWorld#tick中,不同世界的实体更新...
视频 讨论 【欧奇实况】Minecraft模组生存 Void World 虚空世界 第三集 可爱的猪人,就给我打一下嘛 37 简介 15:00 ★我的世界★Minecraft《籽岷的龙珠模组生存 第十集 下集》 11:05 锡兰Ceylan回归我的世界?!(Minecraft模组生存 #1) 14:59 Minecraft 我的世界 《诺亚方舟》末日生存ep.10 当个创世神 ...
import { world, DimensionLocation } from "@minecraft/server"; function incrementDynamicProperty( log: (message: string, status?: number) => void, targetLocation: DimensionLocation ) { let number = world.getDynamicProperty("samplelibrary:number"); log("Current value is: " + number); if (num...
A Void World For Building. Mainly used for SkyBlock and other games in the sky like SkyWars, BedWars ect. You can use this in single-player or multiplayer. In the world, there is a single block of bedrock for you to start building. JAVA ONLY To see how to add this world to you...
Client与Server: Minecraft的网络模型 Minecraft作为一个联机游戏,自然的拥有服务端和客户端,但是我们下面提到的Client和Server,实际上并不是指的物理层面的“服务器”和“客户端”。即使你在运行单人游戏,你也可以”向局域网开放“来让你的客户端同时作为一个服务器运行。实际上哪怕单人游戏,Minecraft也同样会运行两个...
importnet.minecraft.server.MinecraftServer;//导入方法依赖的package包/类publicstaticvoidteleportToDimension(EntityPlayer player,intdimension,doublex,doubley,doublez){intoldDimension = player.getEntityWorld().provider.getDimension(); EntityPlayerMP entityPlayerMP = (EntityPlayerMP) player; ...
public static void teleportToDimension(EntityPlayer player, int dimension, double x, double y, double z) { int oldDimension = player.getEntityWorld().provider.getDimension(); EntityPlayerMP entityPlayerMP = (EntityPlayerMP) player; MinecraftServer server = player.getEntityWorld().getMinecraftServer...
originalWorld.getSaveHandler().getWorldDirectory().getName(), true, server.getDataFixer()); 代码示例来源:origin: vadis365/TheErebus @SubscribeEvent public static void onServerTickEvent(ServerTickEvent event) { if(event.phase == Phase.END) { ...
1)初次生成世界,需要预先加载一部分的块,对应的是Minecraft Server的copy protectedvoidinitialWorldChunkLoad() { booleanflag =true; booleanflag1 =true; booleanflag2 =true; booleanflag3 =true; inti =0; this.setUserMessage("menu.generatingTerrain"); ...
// Spawns a bunch of item stacksimport{ EnchantmentType, ItemComponentTypes, ItemStack, Player }from'@minecraft/server';import{ MinecraftItemTypes, MinecraftEnchantmentTypes }from'@minecraft/vanilla-data';functiongiveFireSword(player: Player){constironFireSword =newItemStack(MinecraftItemTypes.DiamondSword...