Creating a Minecraft server gives youfull control of both the in-game worlditself and the back end - you can useadmin commandsto teleport, spawn items, change the time of day, and so much more. If you want to go a step further, there’s even a whole world ofplayer-made modificationst...
teleport.ts TypeScript 复制 import { system, DimensionLocation } from "@minecraft/server"; import { MinecraftEntityTypes } from "@minecraft/vanilla-data"; function teleport(targetLocation: DimensionLocation) { const cow = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Cow, targetLocation);...
setSpawnPoint startItemCooldown stopMusic addExperience addExperience(amount: number): number Adds/removes experience to/from the Player and returns the current experience of the Player. Parameters amount:number Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24...
Changed function teleport to teleport(location: Vector3, teleportOptions?: teleportOptions) : void - Teleports an entity 将teleport 函数修改为 teleport(location: Vector3, teleportOptions?: teleportOptions) : void - 传送一个实体 Changed function setRotation to setRotation(rotation: Vector2) : void ...
You can set a home location by typing /spawn! and then type /spawn. to teleport to your home from wherever you are. And you can even set specific locations by using the command /spawn+ [name] to set whatever name you want for that particular location. ...
If RCON is enabled, this password will be used to access it. Allow Nether Enabled Controls whether players have access to teleport into the Nether dimension. Allow Flight Disabled Determines whether players have the ability to fly in survival mode. Spawn Animals Enabled Controls whether animals ...
chunks when a player moves back and forth. Too high values can result in way too many chunks being loaded at once. In areas that are frequently teleported to and loaded, consider keeping the area permanently loaded. This will be lighter for your server than constantly loading and unloading ...
Those entities, similarily to marker, don't tick and have no collisions or physics 这些实体与 marker 类似,不会导致更新,没有实体碰撞,没有物理效果 Models render at entity position, with normal rotation around X and Y axis (so it can be controlled by teleport commands), but also with addition...
/summon <entityType: EntityType> named <nameTag: string> [spawnPos: x y z] function不再支持内部预定义函数调用。 /function <name: string> 1.13.0.1(主版本更新) teleport(别名tp)支持checkForBlocks参数,用于设置是否检查区块已加载。 /teleport <destination: x y z> [true|false] ...
ScoreboardObjectiveDisplayOptions ScriptEventMessageFilterOptions StructureCreateOptions StructurePlaceOptions TeleportOptions TitleDisplayOptions Vector2 Vector3 WorldSoundOptions Behavior Pack JSON Files Resource Pack JSON Files Molang Default Minecraft Listings Raw Message JSON Version Disambiguation Contribute ...