Actual distance depends on client-side render distance and entity distance scalling. Default value 1.0 (roughly the same as fireball) view_range - 此实体的最大可视范围。实际距离也取决于客户端的渲染距离和实体渲染距离。默认值为1.0(与火球大致相同) shadow_radius - size of shadow. Defaults to 0 ...
Added the “extend_player_rendering” camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance 加入了extend_player_rendering相机视角组件,允许玩家(以及通过骑乘和拴绳相连接的生...
java: Java HotSpot(TM) 64-Bit Server VM 8minecraft: Minecraft 1.16.5mm: Manningham Mills 2.3optifabric: OptiFabric 1.12.0yuushya: Yuushya Beta 0.92Launched Version: fabric-loader-0.12.5-1.16.5Backend library: LWJGL version 3.2.2 build 10Backend API: GeForce GTX 1060/PCIe/SSE2 GL version ...
Render Distance Chunks: 12Mipmaps: 4Anisotropic Filtering: 1Antialiasing: 0Multitexture: falseOpenGlVersion: 3.3.11672 Compatibility Profile ContextOpenGlRenderer: ATI Radeon 3000 GraphicsOpenGlVendor: ATI Technologies Inc.CpuCount: 2 8楼2017-05-24 13:49 回复 ...
「技术+材质」0.7..这个x可以改成0〜3的数字。设置菜单中所谓的高画质是2,低画质是3。这里0是最高视距(看得最远);1是高距离(比设置中的高还远);2是中视距(设置中的高);3是低视距(设置中的低)。ps
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1457) [buq.class:...
by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity ...
Download Minecraft worlds, extend server's render distance. 1.12.2 - 1.21 - mircokroon/minecraft-world-downloader
37 entityDistanceScaling 实体渲染距离的最大值 0.5-5.0 1.0 38 guiScale GUI的尺寸 0(自适应)或1-4(对应的尺寸) 0(自适应) 39 particles 粒子数量(雨、药水效果,等等) 0–2:'全部','少量','最少' 0(全部) 40 maxFps 最大帧率 10–260 120 ...
[Render thread/INFO]: Time elapsed: 4209 ms[07:58:10] [Server thread/INFO]: Changing view distance to 8, from 10[07:58:10] [Server thread/INFO]: Changing simulation distance to 8, from 0[07:58:11] [Server thread/INFO]:***[local:E:6f6fd875] logged in with entity id 69 at ...