A: You must edit the config files with a text editor (config/scalinghealth). In the server config, there are debug modes and the different features to enable. The features are more configurable in a datapack with the mechanics files, see the user_starter_pack.zip distributed with SH versio...
Both player and mob health increases can be disabled. The rate at which the difficulty increases can also be changed. Difficulty can be configured to change with a variety of factors or could be disabled entirely. The config is rich with options. Most code has been rewritten at this point,...
Scaling Health (by SilentChaos512) CodeChicken Lib 1.8.+ (by covers1624) Shadowfacts' Forgelin (by ShadowfactsDev) Hunter illager (by bagu_chan500) OreLib (by OreCruncher) Damage Tilt (by Charles445) Zombie Villagers From Spawner (Forge) (by Serilum) ...
canGainPastSaturation=[true/false](默认为false),允许你获得额外的饱和度,即使你已经溢出了它。 这个模组与食物模组如潘马斯农场配合得很好,因为一些高等级的食物在开始时可能会超过最大饱和度,特别是在使用ScalingHealth这样的模组时,浪费饱和度会变得很烦人。 这个模组应该在客户端和服务端中都能工作,希望不会与任...
JED main configjustenoughdimensions.cfg The JED main config has a few toggle options to enable certain functionality and overrides, some of which (likeB:enableOverrideWorldProvider=true) are very important for many of the configuration options the mod has to actually work. ...
=== Renewed-5.5 === (24th February, 2022) >>> Ported: + Added wargs + Added warg bones + Added Isengard Snagas and archers + Added dwarves' sound effect for killing an enemy + Added speechbanks for Gundabad orcs + Added the config option to tune how often the mod clears the LOTR...
"text.autoconfig.namepain.option.nameMin.@PrefixText": "§nName Color @ Min Health", "text.autoconfig.namepain.option.nameMin.R": "§c Red", "text.autoconfig.namepain.option.nameMin.G": "§a Green", "text.autoconfig.namepain.option.nameMin.B": "§9 Blue", "text.autoconfig.nam...
Scaling Health Mod (1.20.5 - 1.19.4). It is a custom tool which allows you to add health points in order to combat deadly mobs and boss.
Scaling Health Mod Update Logs Added: “Distance and Time” difficulty mode: adds together the “Weighted Average” and “Distance from Spawn” modes. Added: A config to specify the amount of health lost when a player dies (defaults to 0). The old “Lose Health on Death” config is no ...
Health Scaling Mobs (both passive and hostile by default) will gain extra health as difficulty increases. The way extra health is added can be changed in the config file. Multiplier modes (MULTI, MULTI_HALF, and MULTI_QUARTER) – The mob’s health is multiplied, so that mobs with a highe...