Overlay name: net.minecraft.client.gui.ResourceLoadProgressGuiStacktrace:at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:807) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:OptiFine:default}at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:976) ~[?:...
1.20.4错误报告..[17:06:31] [main/INFO]: Loading Minecraft 1.20.4 with Fabric Loader 0.15.7[17:06:31] [main/INFO]: Lo
Sets the name of the structure for a test to use. "xyz:bar" will load /structures/xyz/bar.mcstructure from the behavior pack stack.ParametersstructureName: string Returns RegistrationBuilder - RegistrationBuilder object where additional configuration methods can be called....
properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices...
There is a very old legacy chunk format in which there is no dimension ID, so it is possible to load a really old world in which chunk keys do not have a dimension ID. They will be saved out under a new key with the dimension ID. This is old behavior that still exists. These ...
Overlay name: net.minecraft.client.gui.ResourceLoadProgressGuiStacktrace:at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:880)at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:890)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384)at net....
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## An error report file with more information is saved as:# C:\Users\11698\Documents\.minecraft\versions\1.12.2-Forge 14.23.5.2855\hs_err_pid15364.log## If you would like to submit a bug ...
Themeans that your server is trying to use more RAM than it is allowed, this is usually due to resource hungry mods or plugins. One way to resolve this issue is to delete some plugins, remove mods, or by This error can happen on all Minecraft servers. You may even receive this error...
this will generally run the code at the end of the same tick where the event occurred. When run in other code (a system.run callout), this will run the function in the next tick. Note, however, that depending on load on the system, running in the same or next tick is not guarante...
sphere = loader.loadMesh("cc/eguid/learnlwjgl/learnlwjgl/resources/sphere.obj.zip"); } private static int createShader(String resource, int type) throws IOException { int shader = glCreateShader(type); ByteBuffer source = ioResourceToByteBuffer(resource, 1024); ...