That’s why I want to share useful sounds for map-making to use with the playsound command in Minecraft PE (Bedrock). Also, you will find at the bottom of the page the Minecraft playsound list. 🔍 SCROLL TO PLAYSOUND LIST How to use the playsound command The playsound command allows...
This command is for use on a dedicated server only. Owner Yes /place Places a jigsaw structure in the world. Admin Yes /playanimation Makes one or more entities play a one-off animation. Game Directors Yes /playsound Plays a sound. Game Directors Yes /project This command contains ...
Polished Tuff now plays its fall sound when entities fall onto it (MCPE-176939)当实体掉落在其上...
在这里的fill 指用某种方块填充某个区域,如/fill 25 0 25 0 25 0 bedrock(将坐标25 0 25至0 2...
Identifier of the music track to play. musicOptions?:MusicOptions=null Additional options for the music track. Notes: This function can't be called in read-only mode. This function can throw errors. playSound playSound(soundId: string, soundOptions?: PlayerSoundOptions): void ...
We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future RenderDragon自2019年开始就已经用在Xbox和PlayStation上,现在Windows 10也来了。我们计划在未来应用到全平台上,包括移动设备 Minecraft with Ray Tracing:光线追踪: Enabled Ray Tracing on Windows 10 ...
playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void Plays a sound for all players. Parameters soundId:string Identifier of the sound. location:Vector3 Location of the sound. soundOptions?:WorldSoundOptions=null ...
runCommandAsync 会将 CommandError 移交至 reject 处理器【希铁石z 译自官网2023 年 06 月 07 日发布的 Trails & Tales Update Now Available on Bedrock;原作者 Matt Gartzke,部分翻译参考了中文 Minecraft Wiki】 【本文排版借助了:SPXX v2.4.14】 |想了解更多游戏资讯? 苦力怕论坛 - 游戏资讯板块 Powered ...
playsound command can now be used without specifying the player (assuming @s) and without specifying the mixer (assuming master) playsound 命令现在可以不指定玩家(现默认为@s)和混音器(现默认为master) In single player, when errors occur during loading or saving of chunks a warning will be shown...
import { world, MusicOptions, WorldSoundOptions, PlayerSoundOptions, DimensionLocation } from "@minecraft/server"; function playMusicAndSound(targetLocation: DimensionLocation) { const players = world.getPlayers(); const musicOptions: MusicOptions = { fade: 0.5, loop: true, volume: 1.0, }; world...