This map is for map-makers and for people who want to check out all the particles in minecraft! All of the 78 particles will be visually displayed. There is even an experimental area where you can play around with the "/particle" command!
|正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服...
地图主题(map theme)是指世界生成器的大致风格,在0.31中加入。它极大地影响了Indev模式的游戏机制,如生物的生成区域和世界边缘的液体。在2010年2月14日的Indev更新中增加了天域主题和树林主题。此功能在Infdev后移除,现在由生物群系实现。 普通一个岛屿式小型普通地图的等轴截图 ...
|正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、Addon和官方领域服...
Particle options in commands and in fields like Particles in Area Effect clouds now use the same representation as worldgen files (like existing biomes' ambient particle settings) 在Area Effect clouds 中的粒子选项 Particles 现在使用和世界生成文件一样的表达方式 (就像现有生物群落的环境粒子设置一样) ...
In the world of Minecraft Bedrock commands (or cheats), are strings of text that can execute in-game actions. That can be anything from moving objects to changing the weather, clearing players' inventory, creating building blocks and so on, there's a command that can automate that process ...
Particle representation in commands and area effect clouds has been changed 粒子在命令中的表示以及被例子烟雾影响的区域被改变了 Changed optional equipment_loot_table field in the SpawnPotentials of Monster Spawners and spawn_potentials of Trial Spawner configs ...
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): voidCreates a new particle emitter at a specified location in the world.ParameterseffectName: string Identifier of the particle to create. location: Vector3 The location at which to create the particle ...
/execute是各不同功能的子命令的集合,用于改变命令执行上下文(修饰子命令),执行逻辑判断(条件子命令)和管理并存储命令返回值(存储子命令)[仅Java版],并在此基础上执行任意目标命令。 子命令按功能可分为以下几类: 修饰子命令:修改命令变量并改变命令执行时的状态
Commands 命令 ● Fixed potential crash when teleporting players to other dimensions using commands (MCPE-164940) ● 修复了一个使用命令传送玩家往其他维度时导致的游戏崩溃 Commands Parity 命令同步 ● Running ‘/execute if|unless score’ on a player that doesn't have a score set will now return fa...