This beautifully designed farmhouse, once again built byJUNS MAB Architecture Tutorial, is a cut above most other Minecraft farmhouses thanks to the modular raised design of its little square farms. There's also plenty of room inside the foundations for later expansion, and you could even house ...
The game feels a lot likeMinecraftand has an appropriate, pleasingly blocky look. The UI is easy enough to navigate, though it does take a little exploration to actually figure out what some of the things do. There are enough moving parts to the game that it feels fun, but not so ...
EventualSkills - a time-based skill system, a bit akin to EVE Online's system. MarcinScIncubator - parking lot for tools used in @MarcinSc's many modules without a more explicit home yet MarkovChains - Library module with some pseudo random math stuff MasterOfOreon - Master the Oreons, ...
Or testing what the interaction with your new park design might be like. Or how the traffic flow and parking behavior might be on a game night at your proposed new stadium. Or…! These might not happen tomorrow – but we undoubtedly can learn from the techniques of those who are expert ...
If you design the GUI with this in mind and refrain from huge scroll areas (or only lay out the part that is in view) then the performance hit is generally pretty small. For most cases you can expect egui to take up 1-2 ms per frame, but egui still has a lot of room for ...